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Why Hellblade 2 is more than a video game

Back to that question, though.

The games industry, which has been hit by mass layoffs and closures recently, is a very different place compared with 2017 when Hellblade first came out.

Some large publishers, Microsoft included, have made public statements suggesting they want to focus more on established titles and reliable, money-making franchises.

It’s caused some to ask whether there will still be room for games like Hellblade.

Dom is convinced there will be.

“I’m a big proponent of games being an art form,” he says.

“And I think art is incredibly important in the world because it is a vehicle for telling stories, changing perceptions, a powerful tool in helping people to understand.

“I think there’s a responsibility actually in the games industry to continue doing that.”

For now, though, the studio can finally find out what fans think of Hellblade 2.

Melina says she hopes it can start more conversations and help those dealing with psychosis to “feel seen and heard”.

“Because it’s really hard to explain to people,” she says.

“And they know that there’s something out there that they can show to people to show them what they’re going through.”


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