google-site-verification: googlec7193c3de77668c9.html

Digital games can facilitate learning about mental illness

Mental health.jpg[

mental health
Credit: Pixabay/CC0 Public Domain

Digital games can contribute to educating people—particularly those who do not suffer from mental illness—about depression, a new study by the media psychologists Dr. Marco Rüth, Raoul Bachmayer and Professor Kai Kaspar from the University of Cologne has shown. Digital games can help people to recognize symptoms of depression and to develop empathy for those affected by it.

The results of the online study have been published under the title “Learning about depression by watching gaming videos: A case study on the potential of digital games for psychoeducation and destigmatization” in the journal Frontiers in Psychology.

People suffering from depression experience limitations beyond those directly associated with the illness itself. The stigmatization surrounding the disease can also cause additional stress. Conveying knowledge about mental illness (psychoeducation) can help to reduce stigmatization, or to destigmatize it.

Different media can help people, particularly those without depression, to become more aware of its symptoms and to better empathize with people who are depressed. Mental illnesses are portrayed in many media, including digital games. However, digital games have so far hardly been used for psychoeducation and destigmatization, even though they can reach many people due to their popularity.

The 117 participants in the study watched excerpts from a digital game on the subject of depression. They then noted which aspects of the digital game had left a lasting impression on them and what effects the digital game has had on them.

According to the results of the study, based on 298 responses to a question regarding learning effects of the game, watching gaming videos imparted knowledge about depression and the importance of the personal environment, among other things.

A further 307 statements on effects of the game on the participants revealed that negative emotions such as sadness, stress or strain but also empathy were evoked. Based on 284 statements, the study participants further assumed that the game shown might have similar effects on other people.

In addition to these effects, there was a high general motivation to learn about depression, as well as a strong conviction that digital games can be an interesting and relevant medium for this purpose.

Finally, with regard to destigmatization, the study shows that gender, knowledge about depression, and motivation to learn about depression all play an important role in people’s thoughts about depression. The stigmatization of others was higher among participants who were male and who had less knowledge and less learning motivation regarding depression.

Overall, this study sheds light on the valuable role that digital games can play in psychoeducation and destigmatization. According to the authors of the study, more research is needed on using and viewing digital games, such as on the type and intensity of engagement with individual aspects such as narratives.

More information:
Marco Rüth et al, Learning about depression by watching gaming videos: a case study on the potential of digital games for psychoeducation and destigmatization, Frontiers in Psychology (2025). DOI: 10.3389/fpsyg.2025.1585571

Provided by
University of Cologne


Advertisements

Citation:
Digital games can facilitate learning about mental illness (2025, June 2)
retrieved 2 June 2025
from https://medicalxpress.com/news/2025-06-digital-games-mental-illness.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.




Source link

Views: 4

See also  Aphasia patients' grammatical tense troubles linked to language-specific encoding and retrieval

Check Also

Cuddling cats might make us feel worse when under stress

[ Credit: Unsplash/CC0 Public Domain Researchers just got one step closer to solving the age-old …

1940s-era drug helps uncover kidney pathway that may improve disease treatment

[ Mayo Clinic researchers have identified a previously unrecognized way the kidneys regulate water balance—an …

A nasal spray reaches a woman's brain differently depending on the week, study finds

[ Consider what is asked of a clinical trial. Researchers gather people who differ in …

Leave a Reply

Available for Amazon Prime
Fishing boat transport. heavy equipment transport st.